Thursday, December 11, 2014

6. BLOG POST #6: The first five stages of the journey: text connection

Each hero who goes on a journey experiences a call to adventure. This is the time when the herald approaches the hero and offers him or her an opportunity to leave the comfort and safety of his or her ordinary world and embark on an adventure into a new, unknown and challenging world: the special world. After the call to adventure comes, the hero has to make a decision, to refuse the call and return to his or her ordinary world, or seek out a mentor and cross the threshold into the special world.

Do any or all of these stages apply to the story you are currently reading? If so, focus your attention on one or all of these steps for the 'hero' of your novel. Take us through the pressures they are feeling in their ordinary world and their decision making as they attempt to leave their ordinary world (what is their ordinary world like?) behind them. Describe their call to adventure (How is it delivered?) and either their reluctance (Why might they refuse the call to adventure?) or their willingness (What is it about their ordinary world that needs to change?) to embark on the adventure (What role might a mentor play in their decision?). 

Start your paragraph with a strong topic sentence within which you will identify, define and describe the stage(s) in the journey , the character AND the text you will be referring to in your development.

Practice what you know about organized paragraphs here. Make sure that you include a direct quotation and a properly formatted in-text citation (Author, Title page) and an MLA style bibliographic citation for the novel you are using. If you do this well, you can use this paragraph in your personal essay as your text connection).

Here is a student sample:

Roth, Veronica. Insurgent. New York: Katherine Tegen, 2012. Print.
 
            The novel Insurgent connects to several stages of the journey, but specifically to the call to adventure.  In the book Insurgent, by Veronica Roth, a new, less comforting, ordinary world is developed for Tris, but a significant event, or call to adventure, leads her to make an impulsive decision to cross the threshold. Everyone in Dauntless returns to their home: the Dauntless headquarters. Of course, things are not the same as they used to be, and the war against Jeanine and her army continues to seem neverending. One night, Tris is awakened by her friend, Christina and told to follow her. They walk to the elevator and travel up to the rooftop where they find their friends Hector, Lynn's brother and Marlene, Uriah's love, as well as a young, eight year-old Dauntless girl standing at the edge of the roof. They are under one of Jeanine's awful simulations, making them unaware of their existence or actions. Marlene states in a monotone voice, "This is not a negotiation. It is a warning...Every two days until one of you delivers yourself to Erudite headquarters, this will happen again" (Roth, Insurgent 299). Promptly after this, all three of them jump off the roof! Tris dives for Hector though, and saves him, but only him, from falling to his death (Roth, Insurgent 299). By "one of you", (Roth, Insurgent 299) she meant the Divergent, and from that point there, Tris decides she has to be that one. This is an example of the call to adventure. This event also displays Tris' crossing of the threshold, although the story jumps to this very quickly. Tris did  not want to see or hear about this murder happening again, especially since she would feel like it was her fault every time, not to mention that all Dauntless members would turn against the Divergent even more than they already do, therefore she immediately committed to handing herself over to the Erudite, but more specially Jeanine. Despite what she would have to go through to do it, she made her decision. In this way, I can make a connection between the journey archetype and the novel Insurgent.

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